![]() ![]() You can add start dates for Leaders which will always take precedence over the Civ start date. Open in a text editor to make changes to the start dates. Choose the file that matches the Timeline of your choice. Start date lists are found in the Tables folder of this mod.These units are weaker versions of player unique units and can be viewed from the Civilopedia. Barbarian camps will contain unique units based on the continent and game era.Convert Any City: All cities can revolt, including original capitals, cities with established governors and a player's final city.Convert Cities With Governor: Cities with established governors can revolt.If disabled, they become Free Cities and must be converted through loyalty Convert Cities: Cities are converted to the new player when they revolt.All Cities: Select every city in the spawn zone ![]() Classic: Select one city per player within the spawn zone Iterative: Select cities not separated from the starting plot by mountains or water New players will declare war on the city owner if it has an established governor, and they receive military units (compatible with all unit mods) dynamically based on tech and civic progress. Original capitals and City State players will not revolt by default. Cities in the spawn zone will revolt if they don't have an established governor. Spawn Zones and InvasionsSpawn zones increase in size around the starting plot based on the game era (maximum 6 plots in all directions by Medieval). ![]()
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